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Old Jun 28, 2005, 09:34 AM // 09:34   #21
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Default No, please no policemen! (please read on)

I think it is entirely possible to minimize griefer impact by ourselves! We just need to have the power to take the fun of griefing be it in the cities or in the missions.

It would be enough to have a one-click-adds-to-ignore-list function with the addition of a much more sophisticated ignore list (separate window, not a part of the friends list). That's in the cities.

IF YOU IGNORE THEM, THEY WILL STOP. Feeding the trolls does not take us anywhere and many people do that by "policing" the situation! And I think there are many times more players, that behave, than those, that do not, so we don't need the police!

The wilderness is another story. I've seen too many flowers, satan symbols, genitals and other rubbish drawn on the minimap. And I usually warn the group, what consequences there will be (me leaving the group).

The solution to this problem would be the ability to discern who is drawing what, either having the ability to switch minimap output by certain players off (checkboxes in the party window) or by color coding the minimap drawings (could colide with the color of the minimap background).

If you add a vote-and-kick-out system in the missions, then you are perfectly in charge of the situation and you could kick players, that do not behave back to the city.
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Old Jun 28, 2005, 09:39 AM // 09:39   #22
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dw, the little kids will soon be left behind or get bored. give it a month or two an the maturity will rise, i garentee it.
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Old Jun 28, 2005, 09:51 AM // 09:51   #23
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Default Idea for leavers

What about implementing a system that penalizes leavers by keeping them in cities/outpost for 10~30 minutes? That should avoid leavers most of the time. Ok, that penalizes also if *you* want to leave a Grady Bunch, but since there will be [almost] no "bad" leavers the problem is not that big.

Also, if someone must leave (phone, emergency, etc) theres no problem, because if they REALLY needs to leave, they will be AFK for those 10~30 minutes (the amount should be probed).

Just an idea... If its too hard, make it happen the 3rd~5th time someone leaves a party in less than 1~3 days.

About the monthly fee for policed districts, i agree in some points and disagree in anothers. There will be brats that get the monthly 5 and keep pi****g we all.

So, the best solution IMO is a better ignore system: faster (one-click AND with message *You are being ignored* ala IRC style), in another window, and that avoids them partying with you.
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Old Jun 28, 2005, 09:54 AM // 09:54   #24
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I tend to turn a blind eye to most of the cheeky little kids you find in places like lion's arch and ascalon city.

However I find it much harder to turn a blind eye when I'm at the Temple of Ages and someone is being racist towards Europe or Korea simply on the fact that the US server doesn't have the Favour of the god...
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Old Jun 28, 2005, 09:58 AM // 09:58   #25
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Leaver penalization would encourage the immature kids to tease you in-mission. And you could choose to be teased until the end of the mission/quests or to leave to be stuck in the city for some time. Ouch.

Imagine someone begins drawing flowers on the miniman in the middle of a mission. You don't know who that is and the troll does not reveal itself. So what can you do apart from leaving?

I have left a few groups. I agree, that not all players caused the grief, but all were hit by my leave, but in most situations I whispered the mature players, that were in the mission with me to join me and try again. And guess what, there were no flowers (or worse things) the next time.
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Old Jun 28, 2005, 10:04 AM // 10:04   #26
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Default Racism

Quote:
Originally Posted by RTSFirebat
...
However I find it much harder to turn a blind eye when I'm at the Temple of Ages and someone is being racist towards Europe or Korea simply on the fact that the US server doesn't have the Favour of the god...
I warn (whisper) such people once, that they violate the Rules of Conduct. That is enough in most cases to silence the offender. Otherwise you can take a screenshot and send it to ArenaNet. Take a minimum tolerance policy people or the game is going to hell!

This specific offense violates point 3, that says:

You may not use sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language.
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Old Jun 28, 2005, 10:24 AM // 10:24   #27
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i dont like the idea, just because there is a fee does not mean that there will be no offensive people playing, far from it. I dont even think it would be worth the money, im not going to pay money just so i can avoid the rare offensive language. I think if you were going to have pay to play districts they should be at least new towns which only people who pay can visit. The game was made to be a no monthly charges so it would be stupid to implement them.
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Old Jun 28, 2005, 10:46 AM // 10:46   #28
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It wont happen.

Why?

Lawsuits.
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Old Jun 28, 2005, 01:43 PM // 13:43   #29
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Well, how would YOU have people pay? Credit Card? Cash? Check? Some other source of money spending? Making it impossible for MOST people who already play to play any longer. Yes yes, flaming and all that stuff, but with paying, it would leave the World of Guildwars lonely....and soon, it will crumble because nobody will even bother with it... Can you live with that?
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Old Jun 28, 2005, 01:53 PM // 13:53   #30
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How about you loose exp everytime you quit a party that's doing quest.
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Old Jun 28, 2005, 02:04 PM // 14:04   #31
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Quote:
Originally Posted by franning
How about you loose exp everytime you quit a party that's doing quest.
You kidding? So you're in a party of childish morons, and you have to stay for the 40-60 minutes it takes them to get from Ascalon to Great northern walls to avoid losing experience? Please, not this.

Guys, we had a similar problem with a mud I played - solution? ignore them. They'll be forced to grow up or group between themselves. You're with jerks? Drop out. This is a GAME you don't HAVE to stand other people's BS. I take enough at work, when I play, I either play with smarts, or I quit.

Disclaimer: I ask first, then warn, warn again, then quit. Being bad players (as in inexperienced or plain unable) is not a term for quitting. Being insulting jerks is.

IMNERHO!
A.
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Old Jun 28, 2005, 02:06 PM // 14:06   #32
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Well, it's hard to determine whether a mission is actually out doing a quest or just exploring/farming. If you mean mission, a group could simply be going out for the bonus, and therefore would leave early. Plus with all the random crashes and disconnects, this just wouldn't work out.
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Old Jun 28, 2005, 02:11 PM // 14:11   #33
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To me, it just seems like this whole thing is a little rough around the edges. I dont think enough people would be willing to pay. Like you said, there are a ton of noobs, and you can count those people out obviously. Then, we have people like me, who are entirely satisfied with our districs. I just doubt many people would be like, "Yeah, ill pay 20 dollars or 5 dollars a month for 1 more district that has very few people in it due to underuse." I mean, how many times have you gone to a town and looked through every district and there is hardly anyone there? Theres no way you could even form a party in those districts.. just seems a lil farfetched to me. ^_^
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Old Jun 28, 2005, 02:12 PM // 14:12   #34
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This game would have to undergo ALOT of MAJOR improvements to even consider competing in the pay to play market. World of Warcraft is by far a superior game with far superior gameplay, I know from experience, and EQ2 is as well from what I hear. I don't think that taking a step into that market would be a wise decision whatsoever at this point.

Like others have said, if you don't like who you are partied up with, either ignore them or leave the party... simple as that.
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Old Jun 28, 2005, 04:55 PM // 16:55   #35
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You idea has good intentions, but i feel the actual implementation and how you describe this would segreate the game and will only cause more problems.

The only real way to remove this problem is something more along the lines of a policeman, a moderator, or whatever you might wish to call it. Someone who gives up their time to keep the peace in the district. GW is my first online RPG, so I dont know if others do this also, but with the way GW operates, this may be unfeasible for Anet to do.
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Old Jun 28, 2005, 05:03 PM // 17:03   #36
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Quote:
Originally Posted by RogueFoxx
This game would have to undergo ALOT of MAJOR improvements to even consider competing in the pay to play market. World of Warcraft is by far a superior game with far superior gameplay, I know from experience, and EQ2 is as well from what I hear. I don't think that taking a step into that market would be a wise decision whatsoever at this point.

Like others have said, if you don't like who you are partied up with, either ignore them or leave the party... simple as that.
Superior, I think not.
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Old Jun 28, 2005, 05:48 PM // 17:48   #37
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Quote:
So, the best solution IMO is a better ignore system: faster (one-click AND with message *You are being ignored* ala IRC style), in another window, and that avoids them partying with you.
I think this is the best idea that has been posted for a real implementable improvement to the game.This would take away the only reason that these jerks have for bothering people "attention" and give us a much easier way to get rid of them rather than having to change districts everytime one comes along, there are alot more of them than there are districts. I don't think more money will weed out the jerks but instead we should come up with solutions to deal with the problem in the game that we have now. I know that A-NET listens to the community to improve the game so we need to help them make it better without changing the base principal of the game " No monthly Fees "

Last edited by sixdartbart; Jun 28, 2005 at 05:52 PM // 17:52..
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Old Jun 28, 2005, 06:07 PM // 18:07   #38
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Quote:
Originally Posted by RTSFirebat
Superior, I think not.
No no no, I said FAR SUPERIOR!
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Old Jun 28, 2005, 06:56 PM // 18:56   #39
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Quote:
Originally Posted by Aaaaagh
First off, I would appreciate it if you dont bother flaming this idea, I already understand at least 75% of you wont like it. And thats exactly what Im counting on.

I propose pay to play districts that could only be accessed by accounts who pay a small monthly fee (5$-?) or a one time fee (20$-?). These accounts would gain no benefit save the right to enter a district where 1) An appeal function is available 2) Harassment situations are quickly taken care of, and 3) players are expected to basically behave. These players would still have access to all the normal zones, of course.

This is an effort to avoid all the immature gamers who are making GW much less enjoyable for alot of us. Like I said, Im sure a huge percent of the population will not be for this, because they wont do it. Frankly, I dont care about those people, its those who would pay for this Im looking to hear from.

If you woulnt pay for this, well then it would in no way affect you, so I really cant see why you would argue against it. I would certainly like to hear arguments on how it would affect you if you think it would though.

Aaaagh casts -<(FLAME SHIELD)>- .

Ok, post away...
if it even goes into the game, i will kill your character every time i see it
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Old Jun 28, 2005, 07:14 PM // 19:14   #40
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Quote:
Originally Posted by Calimar
I'd rather use something like a "Consensus"-driven access: take 100 players (dev/a-net selected, doesn't take more than 2 hours). Let no one access the district if they don't have an invitation approved by at least 5 other members of the consensus district. Let the invitation be removed if at least 10 people vote so. Let no one invite more than one person a day. That would make it more like you want it... but it would still create a difference between A-series and B-series players, which I'd rather avoid.

I personally have seen that voting usually is innacurate in games due to lazy votes by players. Many people will vote one way or another without really ever knowing much about the the issue they are voting on.
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